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akira32 編程之家 Xuite

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Recipes for Shaders and Visual Effects

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KMotion Capturer 2.3 complete source code release(DATE: 01/17/2020 10:00:53 PM)

use Kinect SDK to create wpf application to generate 3ds Max Script for create a biped and assign animation key to each bone. And then bind to a 3d model and export the animation(model and bone),

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Change Preview to Preview2D, the Power will show the Quad model view. But the older shader graph does not support it. For example Unity 2019's shader graph.

可能是顯示的文字是「 Power Graph Inspector A(1) ×2 Graph Settings Node Settings Power Node Precision Out(1) Oositioni Preview B(1) Inherit Preview2D mal(: ngent MainPreview Main Preview 」的圖形

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This Unity project is for Hex MapEditor. The project is created by Unity 2019.4.1f1 (64-bit). This is a part of my Unity Game. I wish the logic can help other people who want to do the hex auto-connection.

Unity Hex Mapeditor for auto-c

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Three.js Github : https://github.com/mrdoob/three.js/

put the code to IIS and run the html , it appear some error as below:

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需要先安裝
Windows x86_64: LilyPond 2.24.1

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3ds Max export biped to fbx and import to mixamo


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Blender3D exports FBX to Unity to keep orientation

Blender:Blender3D FBX Unity.png

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Async mechanism uses firebase in Unity. Dropdown control will appear an error when I add an option and call dropDownListCreatedStore.RefreshShownValue(); as below:

 

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